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#include "stm32f10x.h"
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#include "Lcd_Driver.h"
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#include "GUI.h"
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#include "delay.h"
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#include "font.h"
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//<EFBFBD><EFBFBD>ILI93xx<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪGBR<EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD>ΪRGB<EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD>
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//ͨ<EFBFBD><EFBFBD><EFBFBD>ú<EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><EFBFBD>
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//c:GBR<EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫֵ
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><EFBFBD>RGB<EFBFBD><EFBFBD>ʽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫֵ
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u16 LCD_BGR2RGB(u16 c)
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{
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u16 r,g,b,rgb;
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b=(c>>0)&0x1f;
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g=(c>>5)&0x3f;
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r=(c>>11)&0x1f;
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rgb=(b<<11)+(g<<5)+(r<<0);
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return(rgb);
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}
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void Gui_Circle(u16 X,u16 Y,u16 R,u16 fc)
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{//Bresenham<EFBFBD>㷨
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unsigned short a,b;
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int c;
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a=0;
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b=R;
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c=3-2*R;
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while (a<b)
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{
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Gui_DrawPoint(X+a,Y+b,fc); // 7
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Gui_DrawPoint(X-a,Y+b,fc); // 6
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Gui_DrawPoint(X+a,Y-b,fc); // 2
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Gui_DrawPoint(X-a,Y-b,fc); // 3
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Gui_DrawPoint(X+b,Y+a,fc); // 8
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Gui_DrawPoint(X-b,Y+a,fc); // 5
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Gui_DrawPoint(X+b,Y-a,fc); // 1
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Gui_DrawPoint(X-b,Y-a,fc); // 4
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if(c<0) c=c+4*a+6;
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else
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{
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c=c+4*(a-b)+10;
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b-=1;
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}
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a+=1;
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}
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if (a==b)
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{
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Gui_DrawPoint(X+a,Y+b,fc);
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Gui_DrawPoint(X+a,Y+b,fc);
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Gui_DrawPoint(X+a,Y-b,fc);
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Gui_DrawPoint(X-a,Y-b,fc);
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Gui_DrawPoint(X+b,Y+a,fc);
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Gui_DrawPoint(X-b,Y+a,fc);
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Gui_DrawPoint(X+b,Y-a,fc);
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Gui_DrawPoint(X-b,Y-a,fc);
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}
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}
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//<EFBFBD><EFBFBD><EFBFBD>ߺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><EFBFBD>Bresenham <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>㷨
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void Gui_DrawLine(u16 x0, u16 y0,u16 x1, u16 y1,u16 Color)
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{
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int dx, // difference in x's
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dy, // difference in y's
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dx2, // dx,dy * 2
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dy2,
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x_inc, // amount in pixel space to move during drawing
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y_inc, // amount in pixel space to move during drawing
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error, // the discriminant i.e. error i.e. decision variable
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index; // used for looping
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Lcd_SetXY(x0,y0);
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dx = x1-x0;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dy = y1-y0;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (dx>=0)
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{
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x_inc = 1;
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}
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else
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{
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x_inc = -1;
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dx = -dx;
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}
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if (dy>=0)
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{
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y_inc = 1;
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}
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else
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{
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y_inc = -1;
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dy = -dy;
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}
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dx2 = dx << 1;
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dy2 = dy << 1;
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if (dx > dy)//x<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD>룬<EFBFBD><EFBFBD>ôÿ<EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>㣬ÿ<EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD>
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{//<EFBFBD><EFBFBD><EFBFBD>ߵĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD>룬<EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// initialize error term
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error = dy2 - dx;
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// draw the line
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for (index=0; index <= dx; index++)//Ҫ<EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᳬ<EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Gui_DrawPoint(x0,y0,Color);
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// test if error has overflowed
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if (error >= 0) //<EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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{
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error-=dx2;
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// move to next line
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y0+=y_inc;//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
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} // end if error overflowed
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// adjust the error term
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error+=dy2;
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// move to the next pixel
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x0+=x_inc;//x<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵÿ<EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1
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} // end for
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} // end if |slope| <= 1
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else//y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>ᣬ<EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD>y<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>㣬x<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD>
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{//<EFBFBD><EFBFBD>y<EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// initialize error term
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error = dx2 - dy;
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// draw the line
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for (index=0; index <= dy; index++)
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{
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// set the pixel
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Gui_DrawPoint(x0,y0,Color);
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// test if error overflowed
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if (error >= 0)
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{
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error-=dy2;
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// move to next line
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x0+=x_inc;
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} // end if error overflowed
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// adjust the error term
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error+=dx2;
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// move to the next pixel
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y0+=y_inc;
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} // end for
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} // end else |slope| > 1
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}
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void Gui_box(u16 x, u16 y, u16 w, u16 h,u16 bc)
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{
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Gui_DrawLine(x,y,x+w,y,0xEF7D);
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Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0x2965);
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Gui_DrawLine(x,y+h,x+w,y+h,0x2965);
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Gui_DrawLine(x,y,x,y+h,0xEF7D);
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Gui_DrawLine(x+1,y+1,x+1+w-2,y+1+h-2,bc);
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}
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void Gui_box2(u16 x,u16 y,u16 w,u16 h, u8 mode)
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{
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if (mode==0) {
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Gui_DrawLine(x,y,x+w,y,0xEF7D);
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Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0x2965);
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Gui_DrawLine(x,y+h,x+w,y+h,0x2965);
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Gui_DrawLine(x,y,x,y+h,0xEF7D);
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}
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if (mode==1) {
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Gui_DrawLine(x,y,x+w,y,0x2965);
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Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0xEF7D);
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Gui_DrawLine(x,y+h,x+w,y+h,0xEF7D);
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Gui_DrawLine(x,y,x,y+h,0x2965);
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}
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if (mode==2) {
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Gui_DrawLine(x,y,x+w,y,0xffff);
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Gui_DrawLine(x+w-1,y+1,x+w-1,y+1+h,0xffff);
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Gui_DrawLine(x,y+h,x+w,y+h,0xffff);
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Gui_DrawLine(x,y,x,y+h,0xffff);
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}
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}
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/**************************************************************************************
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD>ʾһ<EFBFBD><EFBFBD>İ<EFBFBD>ť<EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: u16 x1,y1,x2,y2 <EFBFBD><EFBFBD>ť<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϽǺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: <EFBFBD><EFBFBD>
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**************************************************************************************/
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void DisplayButtonDown(u16 x1,u16 y1,u16 x2,u16 y2)
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{
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Gui_DrawLine(x1, y1, x2,y1, GRAY2); //H
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Gui_DrawLine(x1+1,y1+1,x2,y1+1, GRAY1); //H
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Gui_DrawLine(x1, y1, x1,y2, GRAY2); //V
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Gui_DrawLine(x1+1,y1+1,x1+1,y2, GRAY1); //V
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Gui_DrawLine(x1, y2, x2,y2, WHITE); //H
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Gui_DrawLine(x2, y1, x2,y2, WHITE); //V
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}
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/**************************************************************************************
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><EFBFBD>ʾһ<EFBFBD><EFBFBD><EFBFBD>µİ<EFBFBD>ť<EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: u16 x1,y1,x2,y2 <EFBFBD><EFBFBD>ť<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϽǺ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>: <EFBFBD><EFBFBD>
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**************************************************************************************/
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void DisplayButtonUp(u16 x1,u16 y1,u16 x2,u16 y2)
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{
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Gui_DrawLine(x1, y1, x2,y1, WHITE); //H
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Gui_DrawLine(x1, y1, x1,y2, WHITE); //V
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Gui_DrawLine(x1+1,y2-1,x2,y2-1, GRAY1); //H
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Gui_DrawLine(x1, y2, x2,y2, GRAY2); //H
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Gui_DrawLine(x2-1,y1+1,x2-1,y2, GRAY1); //V
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Gui_DrawLine(x2 ,y1 ,x2,y2, GRAY2); //V
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}
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void Gui_DrawFont_GBK16(u16 x, u16 y, u16 fc, u16 bc, u8 *s)
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{
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unsigned char i,j;
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unsigned short k,x0;
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x0=x;
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while(*s)
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{
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if((*s) < 128)
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{
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k=*s;
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if (k==13)
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{
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x=x0;
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y+=16;
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}
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else
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{
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if (k>32) k-=32; else k=0;
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for(i=0;i<16;i++)
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for(j=0;j<8;j++)
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{
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if(asc16[k*16+i]&(0x80>>j)) Gui_DrawPoint(x+j,y+i,fc);
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else
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{
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if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
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}
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}
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x+=8;
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}
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s++;
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}
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else
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{
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for (k=0;k<hz16_num;k++)
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{
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if ((hz16[k].Index[0]==*(s))&&(hz16[k].Index[1]==*(s+1)))
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{
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for(i=0;i<16;i++)
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{
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for(j=0;j<8;j++)
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{
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|
|
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if(hz16[k].Msk[i*2]&(0x80>>j)) Gui_DrawPoint(x+j,y+i,fc);
|
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|
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else {
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if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
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|
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}
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}
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for(j=0;j<8;j++)
|
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|
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|
{
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if(hz16[k].Msk[i*2+1]&(0x80>>j)) Gui_DrawPoint(x+j+8,y+i,fc);
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else
|
|
|
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|
{
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if (fc!=bc) Gui_DrawPoint(x+j+8,y+i,bc);
|
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|
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}
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}
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}
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}
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}
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s+=2;x+=16;
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|
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}
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}
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}
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void Gui_DrawFont_GBK24(u16 x, u16 y, u16 fc, u16 bc, u8 *s)
|
|
|
|
|
{
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|
|
|
|
unsigned char i,j;
|
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|
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|
unsigned short k;
|
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|
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while(*s)
|
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|
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|
{
|
|
|
|
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if( *s < 0x80 )
|
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|
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|
{
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|
k=*s;
|
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|
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|
if (k>32) k-=32; else k=0;
|
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|
|
|
|
for(i=0;i<16;i++)
|
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|
|
|
for(j=0;j<8;j++)
|
|
|
|
|
{
|
|
|
|
|
if(asc16[k*16+i]&(0x80>>j))
|
|
|
|
|
Gui_DrawPoint(x+j,y+i,fc);
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
s++;x+=8;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for (k=0;k<hz24_num;k++)
|
|
|
|
|
{
|
|
|
|
|
if ((hz24[k].Index[0]==*(s))&&(hz24[k].Index[1]==*(s+1)))
|
|
|
|
|
{
|
|
|
|
|
for(i=0;i<24;i++)
|
|
|
|
|
{
|
|
|
|
|
for(j=0;j<8;j++)
|
|
|
|
|
{
|
|
|
|
|
if(hz24[k].Msk[i*3]&(0x80>>j))
|
|
|
|
|
Gui_DrawPoint(x+j,y+i,fc);
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (fc!=bc) Gui_DrawPoint(x+j,y+i,bc);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(j=0;j<8;j++)
|
|
|
|
|
{
|
|
|
|
|
if(hz24[k].Msk[i*3+1]&(0x80>>j)) Gui_DrawPoint(x+j+8,y+i,fc);
|
|
|
|
|
else {
|
|
|
|
|
if (fc!=bc) Gui_DrawPoint(x+j+8,y+i,bc);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(j=0;j<8;j++)
|
|
|
|
|
{
|
|
|
|
|
if(hz24[k].Msk[i*3+2]&(0x80>>j))
|
|
|
|
|
Gui_DrawPoint(x+j+16,y+i,fc);
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (fc!=bc) Gui_DrawPoint(x+j+16,y+i,bc);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
s+=2;x+=24;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Gui_DrawFont_Num32(u16 x, u16 y, u16 fc, u16 bc, u16 num)
|
|
|
|
|
{
|
|
|
|
|
unsigned char i,j,k,c;
|
|
|
|
|
//lcd_text_any(x+94+i*42,y+34,32,32,0x7E8,0x0,sz32,knum[i]);
|
|
|
|
|
// w=w/8;
|
|
|
|
|
|
|
|
|
|
for(i=0;i<32;i++)
|
|
|
|
|
{
|
|
|
|
|
for(j=0;j<4;j++)
|
|
|
|
|
{
|
|
|
|
|
c=*(sz32+num*32*4+i*4+j);
|
|
|
|
|
for (k=0;k<8;k++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if(c&(0x80>>k)) Gui_DrawPoint(x+j*8+k,y+i,fc);
|
|
|
|
|
else {
|
|
|
|
|
if (fc!=bc) Gui_DrawPoint(x+j*8+k,y+i,bc);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|